Of the obviousness of deficiencies in simple/complicated designs.
I conclude that there are two ways of constructing a software design: One way is to make it so simple that there are obviously no deficiencies and the other way is to make it so complicated that there are no obvious deficiencies.
- Charles Antony Richard Hoare, ‘The Emperor’s Old Clothes’, via the 1980 ACM Turing Award Lecture
The above proposition also applies to other domains of craft practice.