/
10.12.2013 at 12:00 am
Cuttings

Yellow Rails

Strong colour contrasts.
- aaaaa - via Mirror's Edge

I really like Mirror's Edge's art direction. The game uses strong colour contrasts for its décor -- like the white, bright yellow and brown/orange colour-fade here. I don't think the game applies particle physics to its lighting though: for example, the fluorescent fixtures here don't seem to be casting real-time shadows.


Filed under:
#
Words: 56 words approx.
Time to read: 0.22 mins (at 250 wpm)
Keywords:
, , , , , , , , ,

Other suggested posts

  1. 02.01.2024 at 08:16 pm / Go Interfaces - By Witcher-Like Metaphors
  2. 29.03.2023 at 09:38 am / Moving Away from Todoist - to Taskwarrior, SSH & Dropbox - Part 1
  3. 23.03.2023 at 11:12 am / Copywork vs Master Studies
  4. 15.06.2022 at 01:04 am / Prepackaged Thought Cassettes
  5. 16.09.2019 at 10:32 am / Legal Practice & Taking From Software Best Practices
  6. 03.01.2017 at 12:00 am / Debugging: Twice As Hard As Writing Code
  7. 17.12.2014 at 12:00 am / 午・午年
  8. 08.11.2013 at 12:00 am / Red Riding Hood's Examination-in-Chief
  9. 19.03.2012 at 12:00 am / Lush Exoplanets
  10. 16.08.2010 at 12:00 am / You Have Reason
© Wan Zafran. See disclaimer.